About BitSquid

BitSquid was founded in Stockholm in 2009 by the owners of Fatshark and the former lead engineers of Grin.

The Grin engine earned a reputation for technical excellency and was used in several research projects together with industry partners, such as Intel and Nvidia. By using that experience and combining it with lightweight designs that "do the right thing" we have created BitSquid Tech, an engine with extreme flexibility, short iteration times and excellent multicore performance.

Fatshark fills an important role for BitSquid. They keep us connected to the day-to-day work of game development and give us invaluable insight into the needs and workflows of artists, animators, level designers and gameplay programmers. We can also use them as a test bed for trying out new experimental technology. It is a relation that benefits both companies.


Team

niklas frykholm
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Niklas Frykholm

Niklas is the system architect at BitSquid. Prior to starting BitSquid he worked together with Tobias as lead programmer and technical director at Grin for over six years, producing multiple titles for PC, X360 and PS3.

tobias persson
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Tobias Persson

Tobias is the rendering architect at BitSquid. Prior to starting BitSquid he worked together with Niklas as lead programmer and technical director at Grin for over six years, producing multiple titles for PC, X360 and PS3.

martin wahlund
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Martin Wahlund

Martin is the CEO of BitSquid and responsible for PR and licensing. Martin is also the CEO of Fatshark, and has been involved in multiple AAA titles.

mats gisselson
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Mats Gisselson

Mats joined BitSquid in 2011 to work primarily on tools development and workflow improvements. Mats has worked on game engine tools since 2005. He was the lead tool developer at Grin and before that he worked on tools for Ninja Theory.

rikard blomberg
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Rikard Blomberg

Rikard handles the financial and legal side of BitSquid. Rikard is also one of the founders of Fatshark, and has been involved in multiple AAA titles.

jim sagevid
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Jim Sagevid

Jim joined BitSquid in 2011 to work on porting the engine to Mac OS X and mobile platforms. BitSquid is his first job in the game development industry.


Contact

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Visit:

  • Arenav 47, 8th floor
  • 121 77 Stockholm, Sweden

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