Team

niklas frykholm
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Niklas Frykholm

Niklas is the system architect at Bitsquid. Prior to starting Bitsquid he worked together with Tobias as lead programmer and technical director at Grin for over six years, producing multiple titles for PC, X360 and PS3.

tobias persson
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Tobias Persson

Tobias is the rendering architect at Bitsquid. Prior to starting Bitsquid he worked together with Niklas as lead programmer and technical director at Grin for over six years, producing multiple titles for PC, X360 and PS3.

mats gisselson
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Mats Gisselson

Mats joined Bitsquid in 2011 to work primarily on tools development and workflow improvements. Mats has worked on game engine tools since 2005. He was the lead tool developer at Grin and before that he worked on tools for Ninja Theory.

jim sagevid
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Jim Sagevid

Jim joined Bitsquid in 2011 to work on rendering for OS X and mobile platforms. He is currently developing Bitsquid's shader graph system.

andreas jonsson
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Andreas Jonsson

Andreas joined Bitsquid in 2012 to work on tools and mobile development. Andreas has worked on game engine and tools development since 2006 at several companies, including Grin and Starbreeze.

karl zylinski
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Karl Zylinski

Karl joined Bitsquid in 2013 as a generalist programmer to work on tools.

johanna javerdal
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Johanna Jäverdal

Johanna joined Bitsquid in 2014 to focus on tools and user interfaces. Johanna has worked on UI development since 2004, most recently in the medical software industry.


Contact

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Visit:

  • Roselundsg 29 C, 4th floor
  • 118 63 Stockholm, Sweden

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